Get better at PvP on Bedrock
The basics of Bedrock combat (no attack cooldown, hit invulnerability, knockback), then a concrete training plan for phone, controller and keyboard and mouse.
Guide
A duel is often won before the first hit: by knowing what is in your inventory and when to use it.
Published 23 October 2026 by the PaffMC team
On PaffMC, both players get exactly the same kit when the duel starts. Nothing is bought, nothing comes from a rank.
| Classic duel | Diamond sword with Sharpness IV, full diamond armour with Protection IV, 64 golden apples, 3 splash potions of Strength II, 3 splash potions of Speed II |
|---|---|
| Stick duel | The same kit, but the sword is replaced by a stick with Sharpness IV and Knockback II, with its own Elo |
| Loot duel | A loot phase with no attacks, then the fight with what you found |
With Protection IV everywhere and 64 apples, a duel is not won with a single combo: it is won by managing your resources.
A golden apple gives absorption and regeneration, but eating it takes time during which you do not hit. The rule: eat when you are far away, right after being knocked back, never in melee range. If your opponent keeps chasing you, circle an obstacle or back off diagonally to buy the seconds you need.
On PaffMC, a duel cannot last forever. After 1 min 30 s of fighting, each player is set to 5 hearts and no healing works any more: no apples, no potions, no regeneration. At 2 min 30 s, whoever has more health wins. If health is equal, the next hit decides.
In practice: if you lead on health as 2:30 approaches, keep your distance and avoid trades. If you are behind, you have to attack. A countdown shows above your hotbar.
When no other player is free in the queue, a bot may offer you a match so you do not have to wait. It is always shown as a bot, and a ranked match against a bot does not change your Elo. All modes are on the Modes page.
In PaffMC duels everyone gets the same kit (Protection IV armour, 64 golden apples, Strength II and Speed II potions): only your skill makes the difference.
Address play.paffmc.net, port 19132
Questions
When you are far from your opponent, right after being knocked back. Eating in melee range means taking hits without answering.
On PaffMC, sudden death settles it: at 2:30 the player with more health wins, and if health is equal the next hit decides.
No. In a duel, both players have exactly the same kit.
Read next
The basics of Bedrock combat (no attack cooldown, hit invulnerability, knockback), then a concrete training plan for phone, controller and keyboard and mouse.
The real Elo formula used on PaffMC, with worked examples: points won and lost, placement matches, Bronze to Champion ranks, anti-farming and season end.
How to play free-for-all (FFA) and King of the Hill (KOTH) on a Minecraft PvP server: positioning, kill streaks, combat logging, capturing as a crew.